Designing the interaction experience for an online community-building game.
I am the lead interaction designer for Michigan State University's "Day of PW"— a community-building event where professional writing (PW) students and faculty post pictures and descriptions of the work they do for one day as a way of drawing attention to our work. Although this event has existed (in different formats) for years, this is the first year we are attempting to build an online game that uses quests and challenges to motivate participants to share more data using a hashtag (#DayOfPW15) to collect and centralize data. I am in charge of designing the user experience around that game and working with developers to oversee the building, testing, and refining process.
To see what we're dreaming for this project, look at our functional specification document. Updates will be made to this document as the project evolves.